It’s Sunday, so you know what that mean’s here at the Blog o’ Stuff. I tell you, my millions…and millions, of readers the books I received for review the prior week. I of course can’t read all of them, but I don’t want to ignore them either. For shits and giggles, I’ll run a poll for the week - Which of these books is Rob least likely to read?
Mean Streets four novellas by Jim Butcher, Simon R. Green, Kat Richardson, and Thomas E. Sniegoski (Roc , Trade Paperback 01/06/2009) – Butcher’s story is (surprise, surprise) a Harry Dresden story, Green’s is a Nightside novella featuring John Taylor, Richardson’s is a Harper Blaine/Greywalker story and Sniegoski’s novella features Remy Chandler. All in all, it looks a solid collection of Roc’s top Urban Fantasy authors. I've read one and this contains the first of two Green stories in what I received this week.
After escaping the castle of ancient vampires with Magiere and Leesil, Wynn Hygeorht has returned to Calm Seatt, home of the Guild of Sagecraft, bearing texts supposedly penned by vampires from the time of the Forgotten History and the Great War. Her superiors seize both the ancient texts and her personal journals, dismissing her tales of the undead as delusional fancies.
But the guild's scholars have not dismissed the texts. Without Wynn's consent, they begin sending the texts out to scriptoriums for copying. Then one night several pages disappear — and the two sages charged with conveying these pages are murdered. Suspicious of the Guild, separated from the only friends she fully trusts, and convinced the Noble Dead are responsible for the killings, Wynn embarks on a quest to uncover the secrets of the texts, unaware of her allies from unexpected quarters....
The city is on the brink of starvation, and the trading ships sent out to bring back supplies needed to feed the city have disappeared without a trace. Both Varis and Eryn, the former Mistress, are obsessed with a vision they alone share of Amenkor invaded by an unknown enemy, the harbor watchtowers destroyed, wrecked ships sinking in waters stained red with blood, even as the city itself is engulfed in flames. . . .
Then their vision comes true, and, forced to draw on all of Amenkor's remaining resources, both ordinary and magical, Varis must fight a desperate battle for the city's survival against these ruthless invaders known as the Chorl. But victory is not without its price. And perhaps that price is too high, as the very heart and soul of Amenkor's power, the Skewed Throne, is irrevocably damaged--totally drained of the magic, knowledge, life force, and memories of previous rulers.
The city's last hope lies with its sometime ally, the city of Venitte, rumored to be home to the only throne that is twin in power to Amenkor's, the two created at the same time by a magical working which no one can now duplicate.
Emperor Palpatine and Darth Vader are dead. The Empire has been toppled by the triumphant Rebel Alliance, and the New Republic is ascendant. But the struggle against the dark side and the Sith order is not over. Luke Skywalker, Princess Leia, Han Solo, Lando Calrissian, and their faithful comrades have had little time to savor victory before being called on to defend the newly liberated galaxy.
Powerful remnants of the vanquished Empire, hungry for retaliation, are still at large, committing acts of piracy, terrorism, and wholesale slaughter against the worlds of the fledgling Republic. The most deadly of these, a ruthless legion of black-armored stormtroopers, do the brutal bidding of the newly risen warlord Shadowspawn. Striking from a strategically advantageous base at the planet Mindor, they are waging campaigns of plunder and destruction, demolishing order and security across the galaxy—and breeding fears of an Imperial resurgence. And another reign of darkness beneath the boot-heel of Sith despotism is something General Luke Skywalker cannot and will not risk.
Mobilizing the ace fighters of Rogue Squadron—along with the trusty Chewbacca, Threepio, and Artoo-Detoo—Luke, Han, and Leia set out to take the battle to the enemy at the site of its stronghold, and neutralize the threat before it's too late. But their imminent onslaught against Mindor will be playing directly into the hands of their cunning new adversary. Lord Shadowspawn is no freshly anointed Sith Chieftain, but in fact a vicious former Imperial Intelligence officer—and Prophet of the Dark Side. The Emperor's death has paved the way for Shadowspawn's return from exile in the Outer Rim; and mastery of ancient Sith knowledge and modern technology has given him the capability to mount the ultimate power play for galaxy-wide dominion. Dark prophecy has foretold that only one obstacle stands in his way, and he is ready—even eager—for the confrontation.
All the classic heroes, all the explosive action and adventure, all the unparalleled excitement of Star Wars come breathlessly alive here, as the further adventures of Luke Skywalker continue.
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Here’s the TOC:
Introduction - Jonathan Strahan
The Hero - Karl Schroeder
Turing's Apples - Stephen Baxter
Invisible Empire of Ascending Light - Ken Scholes
Michael Laurits is: Drowning - Paul Cornell
Night of the Firstlings - Margo Lanagan
Elevator - Nancy Kress
The Illustrated Biography of Lord Grimm - Daryl Gregory
Exhalation - Ted Chiang
Down and Out in the Magic Kingdom - David Moles
The Rabbi's Hobby - Peter S. Beagle
The Seventh Expression of the Robot General - Jeffrey Ford
Skin Deep - Richard Parks
Ex Cathedra - Tony Daniel
Truth Window: A Tale of the Bedlam Rose - Terry Dowling
Fury - Alastair Reynolds
When he's not trying to save the world from unearthly horrors, Bob Howard — an agent for the British supersecret organization known simply as The Laundry — has time sheets to complete and field liaison meetings to attend. (And don't get Bob started on how much he despises corporate PowerPoint presentations!)
In The Jennifer Morgue, Lovecraft meets Ian Fleming in this highly anticipated new "Bob Howard" adventure from Charles Stross, author of the 2005 Hugo Award-winning novella "The Concrete Jungle."
In 1975, the CIA made an ill-fated attempt to raise a sunken Soviet ballistic missile submarine from the depths of the Pacific Ocean. At least, "ill-fated" was the information leaked to the press. In reality, the team salvaged a device, codenamed "Gravedust," that permitted communication with the dead — the very long dead. Enter Ellis Billington, glamorous software billionaire, who has acquired Gravedust by devious means. Billington plans to raise an eldritch horror, codenamed "Jennifer Morgue," from the vasty deeps, and communicate with this dead warrior for the purpose of ruling the world. Worse still, he's prepared occult defenses that can only be penetrated by one agent walking a perilous path.
But James Bond doesn't work for the Laundry. Instead, they send Bob Howard, geekish demonology hacker extraordinaire. Bob must inveigle his way aboard Billington's yacht, figure out what the villain is up to, and stop him. But there's a fly in Bob's ointment by the name of Ramona Random — a lethal but beautiful agent for the Black Chamber, the U.S. counterpart to The Laundry. Billington's yacht is docked in the Caribbean, and Her Majesty's Government is not allowed to operate in this area without an American minder. The Black Chamber has sent Ramona to ride shotgun on Bob, but Ramona has her own agenda that conflicts with her employer's . . .
Bob and Ramona become entangled (literally), and are then captured by Billington and used to further his insidious plot. But let's not forget Bob's significant other, Dr. Dominique "Mo" O'Brien, also an agent of The Laundry, who has been trained especially for this mission. Can these intrepid agents stop Billington from raising the dead horror and thus save the world from total domination? The Jennifer Morgue takes the reader on a wild adventure through the worlds of Lovecraft and Ian Fleming, non-Euclidian mathematics and computer hackerdom — sort of like Austin Powers, only more squamous and rugose — with fast cars and faster women.
In addition to the novel-length The Jennifer Morgue, this volume also includes an added bonus story, Pimpf, featuring agent Bob Howard in the world of virtual gaming, along with a thought-provoking Afterword entitled The Golden Age of Spying.
This Is Not a Game is a novel built around the coolest phenomenon in the world.
That phenomenon is known as the Alternate Reality Game, or ARG. It's big, and it's getting bigger. It's immersive and massively interactive, and it's spreading through the Internet at the speed of light.
To the player, the Alternate Reality Game has no boundaries. You can be standing in a parking lot, or a shopping center. A pay phone near you will ring, and on the other end will be someone demanding information.
You'd better have the information handy.
ARGs combine video, text adventure, radio plays, audio, animation, improvisational theater, graphics, and story into an immersive experience.
Now, one of science fiction's most acclaimed writers, Walter Jon Williams, brings this extraordinary phenomenon to life in a pulse-pounding thriller. This is not a game. This is a novel that will blow your mind.
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