Showing posts with label Art Bangs's Review. Show all posts
Showing posts with label Art Bangs's Review. Show all posts

Thursday, December 30, 2010

Huso and Moorcock - Closing out SFFWorld's 2010 Reviews

Two last reviews to mention before the year closes at SFFWorld one from me and one from Art. Both novels happened to have been published by Tor.

I’ll lead of with my review of a debut novel that has generated a heaping of praise thus far: The Last Page by Anthony Huso:


The world inhabited by these characters is believable with all its sense of wonder. Stonehold, the land ruled by Caliph in many ways, fits the mold of a standard patriarchy – scheming nobles, courtly intrigue, and dark secrets – elements which unfold before Caliph’s eyes and through the people close to him. Where things admirably stray from the norm is the intermingling of steampunk elements like Zepplines, the morphing of science/mathematics and magic into singular disciplines to study and manipulate the world like holomorphy. Elements of Voodoo magic enter the equation, further differentiating Huso’s imaginative backdrop from his peers and predecessors.

Where I did have some minor problems was the plot itself. While I loved the milieu, thoroughly enjoyed the inventive language (and simultaneously felt pity for the poor copyeditor who had to keep track of the strangely spelled words) and found the characters engaging, the plotting of the novel didn’t move as smoothly as those other strong elements. This isn’t to say The Last Page is plotted badly, just that the narrative pull wasn’t as strong as I would have liked and felt the book dragged at times.


Art wrapped up his review of Michael Moorcock's classic Hawkmoon series with The Runestaff



Everything moves at an incredible pace in The Runestaff, with all of the plotlines converging in an action-packed finale. As with the rest of the series, Moorcock covers in two hundred pages what many of today's authors would spread out over a thousand. This is not to say that Moorcock's prose is sparse – or that the George R.R. Martins, Tad Williamses and Steven Eriksons of fantasy pad their stories – but rather that whereas some other writers spend a great deal of time adding details so that readers may savor their worlds at the risk of slowing the plot to a standstill, in a "mere" eight hundred pages Moorcock takes readers on an exhilarating thrill ride in a world no less fantastic.

Wednesday, December 22, 2010

Four Reviewers Reviewing...Bujold, Cook, Dresden, and Vance

With Christmas ‘round the corner, the reviewers at SFFWorld (including yours truly) have, over the past few days, gifted you all with a nice fresh batch of reviews.

I’ll lead of with Mark’s review of Changes, the 12th installment in Jim Butcher's superb and popular Dresden Files:



... as you might expect from previous Dresden’s, Jim does do epic battles well. Here there is an epic battle at Chichen Itza, where Maggie is to be sacrificed, between Harry and his friends and the might of the Red Court. We discover that Arianna’s aim is to sacrifice Maggie in a blood ritual which would release a death curse which would travel up the family tree from the sacrificial victim to all her siblings, then to her parents, then to all their siblings (like Harry’s half brother, Thomas), to the grandparents, to the grandparent’s siblings, ad infinitum.



What works best here is that the book has jaw-dropping moment after jaw-dropping moment. We have the appearance of an ancient God, the emergence of the Red King, and Harry visits the domain of the ErlKing. Most importantly, here’s where a lot of those plot lines previously told comes together: Harry’s past, Harry’s responsibilities, the Vampire-Wizard War, Harry’s friendships.

My review, is of a Darkwar another in an impressive line of omnibus reissues of Glen Cook’s back-list from by Night Shade Books:


Glen Cook is a rare beast of a writer – he can vacillate between military fantasy, space opera, epic fantasy, mystery, and science fantasy with great ease. His writing is often marked by a purity; that he is depicting life in its most real sense, from the thoughts in a character’s mind to the wind rushing across his or her face. Despite the characters in this novel not being human, Cook still pulls off this purity, this realness with great effect

Darkwar is an interesting book and shows a contrast in themes. A traditional story dressed up in different clothing, one might say. In other ways, the setting hearkens to some early planetary romances. As the pages were turning and I was becoming more acquainted with Marika, I couldn’t help but compare her to another harsh protagonist – Hekat from Karen Miller’s Empress. While I was not a fan of that book, the similarities between the two protagonists who appear nearly 25 years apart was not something I could ignore – both ‘heroines’ are easy to anger, easy to dislike, and very strong willed. Only that last character trait could be considered attractive.


Art had a look at a monumental anthology edited by George R.R. Martin and Gardner Dozois in honor/homage to Jack Vance: Songs of the Dying earth by



As for the stories, this collection is a dream come true for anyone who wanted to know more about the Dying Earth that we only get glimpses of in Vance's original tales. Not only is the world's geography more fully explored, but we even get to enjoy more tales featuring Cugel the Clever, Rhialto the Marvelous, Chun the Unavoidable, Turjan, Guyal, and Lith, not to mention twk-men, leucomorphs, pelgranes, deodands and sundry demons. I'd say about half of the stories feature one or more of Vance's characters, while the other half of the stories have completely original characters but are still unmistakably in Vance's world. Of the latter, one story may not feature Rhialto or Ildefonse, but will have bickering wizards with their heads full of spells. Another may not star that rogue Cugel, but will feature characters with bloated egos and dubious reputations. Pervading all of these tales is the entropic beauty of a world nearing its end and the fatalism of its inhabitants who wonder whether the Sun will rise tomorrow. And though many of these authors admit that Jack Vance's writing style is inimitable, they make a praiseworthy effort at mixing Vance's epic tone with the humorous situations characteristic of the later Dying Earth stories.


Mark’s other review, much like the first one highlighted in this post, is the latest installment of a popular and acclaimed series. I’ve read the first couple featuring Miles, so I’ve clearly got some catching up to do. The series is Lois McMaster Bujold’s Space Opera/Military Science Fiction/SF Romance Vorkosigan Saga, Cryoburn:



But now we have this new novel, set six or seven years after Diplomatic Immunity. Miles is now nearly forty, still an Imperial Lord Auditor in the Barrayaran Empire, but when visiting the planet of Kibou-daini/New Hope, he has been kidnapped. In just five days Miles now finds himself trying to escape the clutches of people hoping to hold the Lord Auditor to ransom.

…

So here we have Miles ‘meddling’ again, in events off-world from his home on Barrayar. There’s lots of underhanded political machinations by the cryo-corporations with designs on setting up on Miles’ homeworld, the recovery of Jin’s mother, an activist frozen to keep her out of the way, and attempts to dispatch the off-worlders who interfere with the companies plans.

Thursday, November 04, 2010

Reviews-Aaron, Barclay, Leiber, Newton

Another batch of reviews have appeared at SFFWorld over the past few days, two from Mark, one from me, and one from Art.

I’ll lead of with Mark’s review of the latest novel from James Barclay’s Elves: Once Walked with Gods:



For the uninitiated, the mere mention of the word ‘elves’ may bring up thoughts and images of Tolkien’s Legolas and a calm peaceful, thoughtful people. However, I won’t deceive people here. Frankly, James’ guerrilla group Elves, the TaiGethren, would have Legolas and his band of merry men and women for breakfast. Underneath the initial seemingly passive culture there are vicious, savage and downright nasty characters. And they are angry.
…
As you might expect from James, the tale is presented with speed and with precision – no bloated account, this one – and there’s enough conspiratorial double dealing to keep the reader happy. And as previous readers might expect, James’ action scenes, of which there are many, are also very well done, fast moving and vivid. Elves are not afraid to use their nails and teeth when needed in combat!


My review, is of a book that received great acclaim upon its initial publication in the UK in 2009 - Nights of Villjamur by Mark Charan Newton:




Throughout the majority of the story, Newton straddles the line between genre tropes – from the murder mystery, to the sense of magic and non-human creatures, to lost technology, to royal families – it is pretty clear Newton had fun making this tasty stew of a novel. Like Vance and Wolfe before him, Newton uses the far future setting to great effect, blurring the lines between science and magic so much that they could be one and the same. The strange non-human creatures, which include garudas, winged birdmen who act as sentries for Villjamur; the aforementioned rumels, which seem to be a lizard-like people; and the Dawnir, seemingly godlike in their possession of all technological and arcane knowledge, serve to further give the story a sense of weird, fantastical otherworldliness.


Art ‘s review is of a classic book by a genre legend, Our Lady of Darkness by Fritz Leiber



Fritz Leiber wrote a book called Our Lady of Darkness in 1978 (it would go on to win the World Fantasy Award for Best Novel that year), and in 2010 Tor has reprinted it in trade paperback (it's also available as an ebook). It could be categorized under a variety of genres, including mystery, thriller, horror, dark fantasy and urban fantasy, but here is another category, one that is very close to my heart: it is a book about books.

Our Lady of Darkness is a gripping mystery filled with darkly fantastic elements, but what I love most about this book is how it serves as a tribute to the rich literary heritage of both the city of San Francisco – a mist-swirled "megapolis" rendered in a gothic beauty reminiscent of Sir Arthur Conan Doyle's London – and the horror fiction of Bierce, Smith, M.R. James, Arthur Machen, and H.P. Lovecraft, whose works are invoked as frames of reference throughout the novel.


Mark’s other review is of a debut novel, The Spirit Thief by Rachel Aaron



What is the winner for me here is the tale’s engaging tone. It’s light, fun and not particularly deep nor dark. It plays with the genre in a style that was reminiscent to me of early David Eddings. For many, that’ll be recommendation enough.

To the tale, then. Eli Monpress is an Errol Flynn type hero, a swordsman, renegade wizard and thief with the ability to talk to inanimate objects (that have once lived) and persuade them to do his bidding. This leads to his undoing at the beginning of the tale, but he manages to escape Allaze Prison faster than you can say ‘With one bound, he was free!’ Now rather bereft of funds, he then apparently kidnaps and holds for ransom Henrith, the King of Mellinor.

Tuesday, August 31, 2010

The Way of Kings, Runestaff, and Dresden

I’m highlighting three reviews in this, my first review post in a few weeks. Considering the length of the (1,000+) book for which I posted the review, the continuing time (and fun time at that) of raising/training a puppy, and how busy work has been for me, I hope my millions and millions of fans will give me a slide. How about a new picture of said puppy?



Back to the business of book reviews – first up is my review of one of the most hyped novels of the yearThe Way of Kings by Brandon Sanderson. I’ve been a fan of Sanderson ever since reading Mistborn: The Final Empire so I’ve really been looking forward to this one.



Sanderson’s tale focuses this epic tale on three primary characters – Shallan, a young woman apprenticed to a heretical scholar; Dalinar, an old revered soldier in the army of Alethi also known as the Blackthorn who is either going crazy or having prophetic visions; and Kaladin, a former soldier turned slave laborer who is a Bridgeman-one of an expendable crew of men who move bridges for the armies of Roshar to march over the chasms on the Shattered Plain. Through the eyes and actions of these three people, Sanderson reveals a world with incredible depth on the brink of a major paradigm shift.

The physical book is just as impressive as the story told between its covers. Those cover are adorned with a beautiful and instant classic Michael Whelan painting. Icons emblazon each chapter, ‘historical’ illustrations are provided at intervals, while some of Shallan’s illustrations are used to illustrate other pages. The endpapers utilize a powerful color palette with superbly rendered maps. In short, the physical book itself is just as stunning as the story Sanderson tells.


Art has continued his read through of Michael Moorcock’s History of the Runestaff (aka Hawkmoon) with the third book, The Sword of Dawn.



Like the first two books in the series, The Sword of the Dawn is classic sword and sorcery, filled with weird magics and technologies, nonstop action, almost superhuman feats of bravery, and a sizeable body count. Hawkmoon and D'Averc are a dynamic duo with a repartee reminiscent of Fritz Leiber's Fafhrd and the Gray Mouser, and like the golden age of pulp magazine adventures, the heroes' exploits are episodic in form, as each time they escape or overcome one strange and terrible peril they find themselves face to face with a new one. Yet as the Warrior in Jet and Gold so often reminds him, Hawkmoon serves the Runestaff, even though in the thick of adventure he may not realize it – and even though he may not want to serve it. Thus beneath the surface of a rollicking adventure is a narrative epic in scope.



Mark reviewed another installment of Jim Butcher’s Dresden Files Turn Coat



As events unfold, the circle broadens in this one. We start to see things from a more global perspective as Harry goes to the scene of a murdered Warden at the White Council’s headquarters in Edinburgh, Scotland. There we get some idea of how the headquarters works, as well as more of an impression that magic is not just centered in Chicago or the US but as a global magic network.

This is also shown by the brief mention of the Paranet, which maintains a global network between wizards and witches. (As an aside, it is odd to think how little the Internet was available to the general public when the series started in 2000.)


We also have unlikely allies who end up fighting together in order to deal with a problem that could affect them all.

Wednesday, April 14, 2010

Buchanan, Moorcock, McAuley, and Roberson reviewed at SFFWorld

Four big reviews at SFFWorld this past week, all from the most recent usual suspects (Art, Mark, Dan, and me).

Art reviewed the second in Tor’s attractive reissues of Moorcock’s seminal Hawkmoon saga, The Mad God's Amulet:

The Mad God's Amulet picks up where The Jewel in the Skull left off, with Hawkmoon and his hirsute companion Oladahn in the Middle East, Hawkmoon having rid himself of the jewel's curse and eager to return to France, Kamarg, and his betrothed Yisselda. Traveling through the desert, they come upon the ruins of an ancient city called Soryandum, but before Hawkmoon and Oladahn have a chance to investigate it, they are captured by a Granbretan regiment l ed by the Frenchman Huillam D'Averc. Mysterious wraithlike beings, the original occupants of the city, offer to help Hawkmoon and Oladahn escape from the Granbretans if they will obtain for them an artifact that will allow the beings to save Soryandum from being razed by Granbretan. What follows is a series of adventures as Hawkmoon and Oladahn make their way back to Kamarg through Granbretan-occupied lands, are waylaid by pirates and the cult of the Mad God, and search for Yisselda, whom the Granbretans finally succeeded in kidnapping. Along the way they are first pursued and then joined by D'Averc, whose skill with the blade, urbanity and fluid loyalty make him one of the most entertaining characters in the series.
Mark reviewed a book that’s been buzzing about the intarwebs recently Farlander by Col Buchanan:

Pleasingly though, there was a point in the book about halfway through where things changed. The murder of Rianna by Kirkus, leads to a vendetta killing being instigated, as she was under protection of the Roshun. Ash and Nico, with Nico’s co-trainee friend Aleas and Ash’s uneasy colleague Barachas volunteer to take on the dangerous mission and avenge her death for the Roshun. The book, like Joe Abercrombie’s Best Served Cold, becomes focused as a tale of revenge.

Now with this impetus, the book kicked up a gear. Characters started to have meaning, the dialogue became less excruciating and the action scenes kept things moving along, as long as I didn’t think about things too much. (A lot of the problems in the book could’ve been solved by using airships, it seems to me, for one.)


Dan reviewed Gardens of the Sun the conclusion to Paul McAuley's duology which began with The Quiet War:

The folk in the Outer Worlds tend to work at the far ends of a liberal spectrum while the folk on Earth work at the far end of a conservative spectrum. The Outer Worlds’ experiments have led to life spans ranging to two hundred years and cuts to their bodies to make them individually unique. A cut can be anything from the nip-and-tuck that we are familiar with to a radical gene modification.

In order to make the distances manageable, Sri Hong-Owen’s labs, in The Quiet War, came up with a fusion motor that drives space ships at really fast speeds enabling the players to get to any place in the Solar System quick.

I’ve enjoyed the novels I’ve read Chris Roberson thus far as well as the small sampling of Warhammer 40,000 fiction I’ve read. Logic would dictate that I’d enjoy Roberson writing Warhammer 40,000. This truth is born out in my review of Sons of Dorn:

Though not told in the first person, Roberson emulates Starship Troopers in that Sons of Dorn follows the three recruits and former enemies through the training, through indoctrination, though the Pain Glove, through the history to their graduation as Space Marines the Adeptus Astartes. In this respect, the storyline is familiar, but it allows Roberson to flesh out the mythology of the Astartes, while also fleshing out the three recruits.

Along with the indoctrination of the three recruits, the novel also follows the story of Taelos, the captain and primary authority figure throughout the novel. His story is something of a redemption story, but nicely parallels the growth of s’Tonan, Zan, and du Queste.

Tuesday, March 16, 2010

Oath of Fealty, Eclipse, and Hawkmoon at SFfWorld

We’ve been cranking out the reviews lately at SFFWorld, with another three this past week, one from me, one from Dan, and one from Art.

Elizabeth Moon should be a familiar name to readers of Fantasy and Science Fiction. For me, Oath of Fealty is the first book of hers that I’ve read, but based on that experience, it likely won’t be my last. Mrs. Moon launched her career with The Deed of Paksennarion trilogy and this is her return to the milieu after a two decade absence:



Through her characters, Moon makes the world breathe and come alive. The magic is handled particularly well in that it isn’t thrown around as simply another tool or a means to an end. It is treated with respect and in many cases, fear. This is particularly true in the case of Dorrin and her connection to magic. Here, Moon provides a good balance between curiosity and fear – fear of abusing the power, fear of becoming seduced by it, and fear of becoming like the people of her clan who banished her.

While I can’t compare Oath of Fealty to the earlier books set in this world in any way, I can say the book was well written and really had me hooked once Dorrin fully asserted herself as Duke. It was an exhilarating scene and the sense of nervousness Dorren felt was counterbalanced by her own assertiveness when she finally made her power as Duke known to those who challenged it. While this occurred towards the middle of the book, it carried on very nicely through to the end of the novel.

Dan continued his trek through the Strahan-edited annual anthology series with Eclipse Three:



Strahan spends his introduction discussing book covers so we must rely on the back cover blurb to determine this volume contains stories where strange and wonderful things happen – where reality is eclipsed by something magical and new.

Don’t Mention Madagascar, Pat Cadigan
This is what happens when a very determined young woman discovers a photograph of the Rolling Stones as they were in the 1960s, except that the young woman’s mother and aunt are in the picture. The difficulty is that the two women in the picture are as aged as they should be in 2009 and both have been absent from this world for a few years now. The detective work is both lucky and solid as two friends try to run down the reality or lack thereof in the photograph. What they find is magical and new and not quite what they expected.


Art (aka Banger) returns to the reviewing game with a look at a classic Moorcock novel reissued by Tor, The Jewel in The Skull (Hawkmoon):


The setting here, an ancient, alternate universe Europe, is reminiscent of Conan the Barbarian's Hyborian world, as are its characters: heroic and brutal, intelligent and savage, clear of conscience and ruthless in its execution. This is the world of Baron Meliadus, ambitious general of the Granbretan Empire; Count Brass, wise and clever Lord Guardian of Karmag, one of the few free cities left in Europe; and of Dorian Hawkmoon, captured rebel leader of the people of Köln, recently annexed to the Granbretan Empire. Eager to conquer Karmag, Meliadus makes a deal with Hawkmoon: if he kidnaps Brass's daughter, the beautiful Yisselda, and brings her back to the Granbretan capital of Londra, Meliadus will restore Hawkmoon as Duke of Köln – subject to the overlordship of Granbretan, of course. To ensure that Hawkmoon keeps up his part of the deal, Meliadus implants in Hawkmoon's forehead a jewel that allows Granbretan to see whatever Hawkmoon sees, and, should they see betrayal, enables them to destroy his mind in an instant, no matter where he is.